Feb 04 2009
A thought about games
We had another Tuesday night fourth edition session last night with the “regular” group and I came to a conclusion: I’m not a huge fan of the way Wes runs his game. Now… This isn’t to say that I’m not enjoying myself or that Wes isn’t necessarily a good DM, rather it’s that I find that I have a few stylistic differences with the guy.
Instead of writing a long diatribe about the game in general, I think I’d like to list those things that I think Wes does well and those things that I think I would do differently.
Things that Wes does well:
- He knows the rules of 4E like no one else I know. He’s a veritable treasure trove when it comes to what’s between the pages.
- He can craft and tell a good story.
- He plays some very memorable NPCs.
- He’s very passionate about the game.
- He controls the table.
- He has a ton of D&D gew gaws. If there’s a mini crafted, accessory made, or book published and he doesn’t have it immediately then he certainly has it later.
- He can paint the hell out of a mini. Seriously, the guy has some skill.
- He’s very animated and that energy can often be transmitted to the players.
- He takes a lot of pride in his story and in crafting each session.
- He LIVES the hobby. Seriously, the guy is a paragon of geekdom. (remember this is a GOOD thing…)
Things that I might do differently:
- Wes is very controlling at the table and sometimes takes to bullying (he’s a bit of a hot head). I might try a different tact with grownups…Maybe ask them what it is that I could do better, rather than assuming that I know exactly what they’re looking for.
- Wes likes to railroad. He has a very specific script laid out in his mind and uses a lot of strong arm tactics to get us to strictly adhere to it. Things like dream sequences, capture scenes, and overwhelming odds are his favorites. I once talked to him about a more sandbox approach and he claimed that he has always taken that approach. I beg to differ… I might open things up a bit more, depend less on heavy plot elements and let the characters steer a lot more.
- Wes has a tendency to play the PCs when we’re not in a battle. He’s often telling me what Grachus, my current character, does or says in a certain situation. I wouldn’t be so bold as to assume that I know exactly what a person is going to say or do in any given situation, that’s one of the things that makes D&D so interesting, it’s the unknown quantity that each person brings to the table that helps shape the story going forward.
- He plays favorites. Wes and Mike are very close, I understand that. But one of the very frustrating things about the game is that Wes often treats Mike like he’s the only intelligent player at the table. I find that this has curtailed the rest of us somewhat. It’s like a self fulfilling prophecy, in that we all look to Mike now to at least give his blessing. I’d strive to not do such a thing.
- Wes is very critical of our “tactics”, as if that’s the only thing the game consists of. Sadly, he’s correct. The game is a running series of battles, and naturally, tactics consumes nearly 90% of our play time. While I like battles, I find that too many of them often dim the excitement. I would hope to add a little bit more to a game than just cut scenes.
- He’s such a huge fan of the game that he refuses to either hear any criticisms nor consider that something else might be as good a game. I know that as a DM one of the huge pitfalls is that you create a game that you’d actually like to play in, that’s tough to avoid. But I would hope that you take enough stock in what your players want that you keep your options open.
- The long long breaks to draw maps… I’ve said it before and I’ll say it again, I’m not a huge fan of minis. While I think that they’re cool and that they can play a critical part in an adventure game, I don’t think that the game should be ALL about the figures on the table.
Now, as you’ll notice, there are more good points than bad. I might be a tad too critical in my assessment of the game, but as I stood over the table last night and moved my mini around after frantically trying to keep track of all of the things I could do on my sheet (I pretty consistently forgot to “mark” my target btw.), I had an epiphany, this is not Dungeons and Dragons. Odd thing is, while I’ve said it before, I didn’t truly quite feel that the game couldn’t be salvaged to play like the old game. (AD&D and previous) But I don’t honestly believe that this can be so, it’s just too different.
With all that I’ve said above, I do enjoy getting together with those guys and playing the game. Even if it isn’t Dungeons and Dragons.
(If Wes does end up reading this…consider it constructive criticism, from a fan.)