Feb
09
2009
After re-reading my previous post, I had another one of those mini-epiphanies: Fourth Edition Dungeons and Dragons can never play like older editions of Dungeons and Dragons because they’ve added a layer of rules in order to give players options during certain situations.
Let me explain, older games, and I’m talking second edition and older (I wouldn’t include the Player’s Options books near the end of 2e btw.), had only a few things listed in the rules that a PC could do in any given situation. And the further you go back in the rules, the fewer things you’re going to find. Now, I’m a UX designer by trade (User Experience) and I’m a HUGE fan of simple. If you can hit the mark with a simple solution without adding extra layers of complexity then you’ve done your job. Continue Reading »
Feb
04
2009
We had another Tuesday night fourth edition session last night with the “regular” group and I came to a conclusion: I’m not a huge fan of the way Wes runs his game. Now… This isn’t to say that I’m not enjoying myself or that Wes isn’t necessarily a good DM, rather it’s that I find that I have a few stylistic differences with the guy.
Instead of writing a long diatribe about the game in general, I think I’d like to list those things that I think Wes does well and those things that I think I would do differently. Continue Reading »
Feb
02
2009
This is an obviously delayed post, late is more like it, but nonetheless, I thought I’d say something about the new year and what it means to me.
Well, to begin, I am not one of those people who believe in making new year’s resolutions. It’s just not something that works for me. I find that most of my life-events happen right around the fall. I don’t necessarily know why, they just do. And when they happen, THAT’S when I like to make my “resolutions”. If you could ask anyone who knows me they would tell you that I am NOT a planner. Unfortunate or not, I react to stimuli, and am constantly readjusting in order to make things work a little more smoothly. Continue Reading »